Splitgate 2: UI

Main Menu Showcase
-Worked on Main Menu, Battle Pass, Progression, Events, Playlist, Custom Lobby, Comms Wheel.

Worked on Daily Panel, Battle Pass Banner, and Play Button

Worked on Daily Panel, Battle Pass Banner, and Play Button

Battle Pass Screens

Battle Pass tiles has multiple button states:  default, premium, and locked by time.

Battle Pass tiles has multiple button states: default, premium, and locked by time.

lmplement tiles with different formats pertaining to item types and tile states and visual layout with animations.

lmplement tiles with different formats pertaining to item types and tile states and visual layout with animations.

Creator Event and Launch Celebrations. Worked directly with Product department to come up with a way to showcase multiple streamers for our events.

Implemented screen. Animation team up with Charles-Etienne to establish a claiming effect that would be used globally.

Progression Rewards that are automatically unlocked in the player's loadout once they reach a certain level. This is for tracking progression.

Progression Rewards that are automatically unlocked in the player's loadout once they reach a certain level. This is for tracking progression.

Playlist tiles are made using our common tile. It is built to be able to fill multiple dimension on a grid. 1x1, 2x1, 3x2, 2x2, etc.

Playlist tiles are made using our common tile. It is built to be able to fill multiple dimension on a grid. 1x1, 2x1, 3x2, 2x2, etc.

In Match Gameplay. Worked on Countdown Intro, Scoreboards, and Level Up Banners.

Scoreboard Multiteam

Match Intro Countdown

In match level up banner. Created for the 3 different factions and weapon types.

In match level up banner. Created for the 3 different factions and weapon types.

Custom Lobby

Custom Lobby

Created multiple UI menus utilizing UI material lab, SDF workflow, blueprints, and materials with a team of visual designers and engineers for SplitGate 2 (2025). Heavy usage of modular common tiles, widgets, and materials reused around the game.

Contributors:
UI Director: Jean-Sebastian Day
UX Director: Sydney Terris
UI Engineer Director: Russell Hawkins, Joel Daignault
Producer: Brandon Riback
UI Art:
Piotr Kopertowski
https://www.artstation.com/piotrkopertowski
Omer Younas
https://www.artstation.com/geistunit
Andrea Gennari
https://www.artstation.com/andrea_gennari

UX: Madison Calvert

UI Technical Art:
Charles-Etienne Gouin
https://www.artstation.com/warpspeedzero
Christian Cipriano

UI Engineer: Mario Gutierrez, Kevin Barrington, Parker Levin, Iannis Palaczkos

Album
Date
June 17, 2025